Design — is a process of learning, ordering, and reducing entropy. In design, we manage the unknown, discover and structure it.

manageunknow

GRAD

Customer
Year
Role
Context
Gazpromneft
2020 – present time
Art-director
Launch of a service for geologists, stage of hypotheses and active expansion of functions
About the project
GRAD — Geology, Engineering and Data Analysis.
Web-application for data analysis in oilYanfield development.
The service simplifies the work of geologists and analysts, who previously had to use 5–7 different services and applications —GRAD combined all the functionality in a platform of modules for calculations and visualizations.
For GRAD, scalability, clear rules, and the speed of development of the product and third-party plugins are important.
Tasks
Project design-team
1.
Think through the product's workflows and interface at a conceptual level
2.
Standardize the design process as part of the design work and increase the TTM of new features
3.
Increase HR-brand of the company and the project
1 design-lead
2 product designers
1 graphic designer
Key Results

Organizing a design-system, workspace, and checklists for designers

Organization of work on JTBD and user-flow

Design-strategy for long-term development of the service and design-team

×4 working speed
Users by main scenarios
0.66 → 8% employee-led adoption rate
Number of applications for training since launch
17 → 28% retention rate
Users after getting to know the product and training
18 → 3 months TTM
Time to market calculation and analytical tools
×3 speed of designers
Accelerating the discovery of new feature designs by using AI in interactive prototypes
×1.55 designers efficiency
By redistributing the work of designers after training and implementation of checklists
1 task
Think through the product's workflows and interface at a conceptual level
What has been done
Result
1.
Basic principles
The limitations of the interface operation have been thought out, principles and rules have been recorded, and the product manual has been proactively designed.
The product went through a stage of active growth and testing of dozens of hypotheses with minimal costs
Over the course of three years, the product was developed iteratively, maintaining the consistency of the interface.
Accelerated onboarding of new designers to the team
2.
Linking design-tasks to OKR
Mockup → JTBD → User Story → User Scenario → OKR. The design task is linked to strategic goals. Over a hundred scenarios and interface nodes are designed, documented and transferred to business, analytics and development for further implementation.
Each product feature is tied to a specific scenario and business-needs
Improves designers' understanding of context, helps businesses decompose tasks for the design department and analytics
3.
Design Manifesto
Basic principles for the work of designers, setting the guidelines and vector of movement.
Defines common goals, making design decisions easier
A unified vision and expectations of design across cross-functional teams and managers. Improved mutual understanding between business and designers
4.
Design-strategy, metrics
After the launch, an analysis of the current design situation was conducted and a design-strategy for the next product life cycle was developed.
Business and product KPIs have been formulated for further development
Growth points for design and product have been identified
Task 2
Standardize the design process as part of the design work and increase the TTM of new features
What has been done
Result
1.
Design principles
Design-layouts are divided into grades, the methodology of design-debt is implemented in the work.
A unified language of communication and mutual understanding of business-design-development
2.
Technological base for product development and scaling
Figma has organized space and built a file system for cross-functional and distributed teams: working, target, production. Notion has created a space for managing tasks. Analysis and purchase of fonts for the product.
The process of transferring design-layouts has been established in three scenarios: business, analytics and development
Designers from different teams integrate their usual processes into common requirements
Find any layout or script easily using the cross-cutting table of contents
Display text and tabular data in convenient uni- and monospace formats, unique suffixes for data lists
What has been done
Result
3.
Design-library
Creation of a component base based on the design-systems Consta and Ant Design, taking into account the context of the product. Development of the library into an autonomous one and one that works in autonomous teams of contractors.
Continuity from standardized solutions of digital services of the corporation
Hundreds of layouts are linked to a single source, updated and updated
Closeness to the overall corporate brand, without compromising local convenience and flexibility
Prepared base for scaling the library into a full-fledged design-system
What has been done
Result
4.
Low-fi interactive prototypes
Testing new features and hypotheses using interactive prototypes for micro-interaction. Assembly using the Cloude 3.5 neural network. Further development into a separate Discovery unit, consisting of a designer and a frontend-developer, is possible
Design approval time reduced by three times due to more visual demonstration of features at an early stage
Improved mutual understanding in cross-functional teams design-analytics-development
The number of redesigns after release has been reduced due to the ability to quickly test interactive content without waiting for it to be released from testing and sold.
What has been done
Result
5.
Target Product Vision Mockups
As a player coach, I worked with the team to develop mockups that serve as a guide and source of truth for business, analytics, and development. The mockups are organized by semantics and then grouped into user scenarios.
Business always has target layouts at hand, analytics and development — have sprint-appropriate versions
A single source of design tasks for all contractors and the product team
Task 3
Increase HR-brand of the company and the project
What has been done
Result
1.
Hiring and developing a design-team
Finding, interviewing, managing and developing designers both on the contractor side and in the product team.
Designers of various specializations are available for work: graphic and product
2.
Conducting lectures and webinars
Organization of weekly meetings of designers from distributed teams. Lectures and webinars for designers outside the company about the product and design methodology, about the development of design in the corporation. Development of the brand and souvenirs of the product.
Attracting and motivating strong designers in the face of constant redesigns and changing requirements
Popularization of the designer profession in the corporate environment
Increasing trust in designers from businesses
Increasing motivation, coherence and “feeling of camaraderie” in the product design-team
3.
Product branding, merch design
After the launch, an analysis of the current design situation was conducted and a design-strategy for the next product life cycle was developed. The design-team was trained to use the product.
Business and product KPIs have been formulated for further development
Growth points for design and product have been identified
Designers are immersed in the context of user work and have a better understanding of industry solutions
4.
Telegram channel branding
The parent product's telegram-channel has been branded. A publication designer and a guide to preparing materials have been assembled, including solutions for processing photos and text.
Designers of various specializations are available for work: graphic and product
A single source of news about GRAD activity, training, and updates for users and affiliates

Project design-team

Additional materials

Other regularYancustomers

Customer or project
Year
Role
Context
GRAD
2025 ← 2020
Art-director
Launch of a service for geologists, the stage of hypotheses and active development
St. Petersburg Digest
2025 ← 2018
Art-director
Launch of a periodical, design-layout and concept formation
Praxis Group
2024 ← 2019
Art-director
Leading project teams, creating concepts for annual reports
1+N
2021 ← 2020
Art-director
Concept and design of corporate monitoring system
NWCC
2020 ← 2014
Art-director
Supporting the company in the communication and digital environment
Mad Espresso Team
2015 – 2020
Art-director
Launching a coffee shop, forming a concept, scaling
Loudy
2019
Senior designer
Launching a music startup, forming a business-model
Grower Cosmetics
2019
Designer
Ecological cosmetics branding, launch and development
MuseumFabergé
2018 ← 2014
Designer
Development of the museum after opening, launch of temporary exhibitions and events
Cascara
2017
Art-director
ERP system for managing a chain of coffee shops. Web + iOS application
Terminal Design
2013
Designer
Project work for agency clients
Erarta
2012 ← 2010
Designer
Opening of the museum, formation of new directions