Design is a process of knowing, ordering and reducing entropy. In design we manage the unknown, cognize and structure it.

manage unknown

Working with Gazprom CPS

Заказчик
Year
role
Context
Gazprom CPS
2020 - 2021
Art Director
Формирование концепции внутреннего продукта, поиск бизнес-модели
О проекте
An internal cloud-based service for monitoring the status of corporate construction projects and facilities. Target audience - managers who need an overview of the project portfolio and the specific situation on the ground, broken down by contractors and tasks. Automation of problem alerts, decomposition of problems into local and general, and consolidation of data into a single catalog. A separate companion project is a dashboard on the status and progress of repairs at sites.
Ситуация на старте
1.
Interface concept is formulated in general terms, finalized on the fly
2.
No full-cycle development team
3.
LPRs are inaccessible for feedback, there is no dialog
3.
Slicing into small sprints and OKRs allows for flexible task scheduling
Результаты работы
Эффект
1.
Conceptual model
The basis of the project is data decomposition and end-to-end problem signaling on projects. In addition to the signaling navigation, I set constraints on the interface by breaking it into three levels and a linear navigation structure.
-
Signal navigation simplifies the search for the source of the problem, as all data is accumulated and displayed in the interface at higher levels. It is possible to quickly go from an investment project to a specific difficulty on the construction site of a particular subcontractor
-
It's immediately clear where to put new chips and requirements, which saves time on decision making
-
The product has a clear and simple concept that can be told in a minute
-
It is easy to present the product to the management and, as a consequence, to find budget for further development
2.
Organization of space for team work
In Figma I organized files according to the system convenient for several designers and built the work of the team with assignment of functions to each designer.
From the very beginning I built the work in Figma on the component base.
-
The distributed team at the remote worked efficiently, increasing or decreasing the load on demand
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Project scalability: from prototype to target version, layouts evolved evolutionarily, there were no refactoring costs
3.
Design layouts
Assembled the overall image, look&feel of the product, taking into account corporate branding. Designed the main user scenarios at all three levels of the interface. Developed the concept of a satellite project for monitoring the state of repairs at facilities.
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Targeted layouts are available to businesses at a click away
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Supporting corporate branding and to the right degree of innovation allowed for effective product presentations to the management team
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Widgets allow you to scale and build dashboards with a data set tailored to a specific task
-
Easy to use on large touch panels thanks to the navigation at the bottom
4.
Widgets
The interface works on a system of widgets. I designed the main widgets for monitoring the situation and thought over the system for developing new ones. Each widget has compact, normal and full screen size.
-
Widgets allow you to scale and build dashboards with a data set tailored to a specific task
-
On request, the user receives the necessary detail and grouping of data, from a general overview of the situation to a specific breakdown by groups of contractors, finances, types of work, etc.

"From general to particular" - conceptual model of the project. It defines the rules of the interface operation. The entire data flow is grouped on five levels with strictly linear navigation. This reduces the cognitive load on the user, and only the necessary data is always in front of the eyes.
Using signal navigation, the user has the opportunity to go from the top level down to the source of the problem affecting the process as a whole.

First level of navigation - project offices. Various data visualization widgets.

The second level of navigation is the investment project. Contains more detailed data. Visualization as a dashboard or list.

The third level of navigation is a capital project. Detailed information about the object. After this level, the data breakdown goes already by contractors, and specific widgets are responsible for it.

The favorite set of components are the top statusbar and widgets.

Report assembly panels. The version did not go to work and remained at the concept stage agreed by the customer.

Based on the reports, a concept of a single database - the executive dashboard - was sketched out. It consists of widgets displaying the most important information according to selected filters. The user is a senior manager.
Widgets are customizable, and the interface was designed for large touch panels in the corporation's offices.
The project remained at the level of the concept agreed upon by the customer.

Проектная дизайн-команда

Yan Zaretsky
art director, designer
Sergey Seleznyov
product manager
Nadezhda Zotova
Designer and Director
Mikhail Voloshanenko
Designer and Director
Pavel Putrenok
Designer and Director
Alexander Avaliani
Full-stack developer

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